- Added visible continents to options
This commit is contained in:
@@ -23,17 +23,15 @@ class WebglGlobe {
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// Constructor
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constructor (options) {
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this.$el = options.el//the Dom reference node
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this.$el = options.el // The DOM reference node
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this.options = options
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this.options.autoRotationSpeed = this.options.autoRotationSpeed || 0
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this.options.scrollSmoothing = this.options.scrollSmoothing || 0.5 // smooth the globe position to avoid janks on scroll(lower==smoother)
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this.options.cameraDistance = this.options.cameraDistance || 1 //a multiplier to move camera backward or forward
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this.cities = options.markers//list of cities with their options
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this.options.scrollSmoothing = this.options.scrollSmoothing || 0.5 // Smooth the globe position to avoid janks on scroll (lower == smoother)
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this.options.cameraDistance = this.options.cameraDistance || 1 // A multiplier to move camera backward or forward
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this.cities = options.markers // List of cities with their options
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this._canUpdate = false
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this.hasUpdateCameraPos = false
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this.referenceHeight = 1;//used to set camera distance from globe where referenceHeight == window height
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this.referenceHeight = 1 // Used to set camera distance from globe where referenceHeight == window height
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this.currMarkerScrollOffset = 0
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this.markersScrollOffset = 0
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this.globeScrollOffset = 0
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@@ -54,11 +52,10 @@ class WebglGlobe {
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// Build
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buildWebglScene () {
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this.renderer = new Renderer({
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//to allow transparent background on webgl canvas
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// To allow transparent background on webgl canvas
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alpha: true,
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//only enable antialiasing if screen is small with no retina(for performances reasons)
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// Enable antialiasing only if screen is small with no retina (for performances reasons)
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antialias: window.innerWidth < 768 || window.devicePixelRatio == 1 ? true : false,
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})
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@@ -75,7 +72,7 @@ class WebglGlobe {
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// The markers DOM nodes wrapper
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// this wrapper is added just next to the canvas, at the end of body tag
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this.$markerWrapper = document.createElement('div')
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this.$markerWrapper.classList.add('markerWrapper')
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this.$markerWrapper.classList.add('globe__markers')
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this.$markerWrapper.style.position = 'fixed'
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this.$markerWrapper.style.top = 0
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this.$markerWrapper.style.left = 0
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@@ -157,7 +154,7 @@ class WebglGlobe {
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// Position marker
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let p = lonLatToVector3(markers[i].lng, markers[i].lat)
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//scale marker position to fit globe size
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// Scale marker position to fit globe size
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p[0] *= this.referenceHeight/2;
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p[1] *= this.referenceHeight/2;
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p[2] *= this.referenceHeight/2;
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@@ -211,7 +208,6 @@ class WebglGlobe {
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// Resize method
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resize () {
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if (!this.supportWebgl) {
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return
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}
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@@ -219,15 +215,15 @@ class WebglGlobe {
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this.width = window ? window.innerWidth : 0
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this.height = window ? window.innerHeight : 0
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//remove retina on small screen(aka mobile) to boost perfs
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// Remove retina on small screen (aka mobile) to boost perfs
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this.renderer.setPixelRatio( window.innerWidth < 768 ? 1 : window.devicePixelRatio)
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this.renderer.resize(this.width , this.height)
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//update camera aspect ratio
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// Update camera aspect ratio
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this.camera.aspect = this.width / this.height
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this.camera.updateProjectionMatrix()
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//at which distance to put the camera when rotating arounf the globe
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// Distance to put the camera when rotating around the globe
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this.camera._cameraDistance = (this.referenceHeight * this.options.cameraDistance) / 2 / Math.tan(Math.PI * FOV / 360);
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this.camera.update(true)
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@@ -246,7 +242,7 @@ class WebglGlobe {
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this.globeScrollOffset = y;
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this.markersScrollOffset = scrollDiff
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//avoid jump due to smoothing when setting it for first time as the inital values are 0
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// Avoid jump due to smoothing when setting it for first time as the inital values are 0
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if (!this.hasUpdateCameraPos) {
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this.hasUpdateCameraPos = true
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if (this.globeMesh.material.uniforms.uCameraOffsetY) {
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@@ -270,7 +266,6 @@ class WebglGlobe {
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// Update
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update () {
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if (!this.supportWebgl || !this._canUpdate || !this.imageLoaded || !this.hasUpdateCameraPos) {
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return
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}
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@@ -281,7 +276,7 @@ class WebglGlobe {
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this.currMarkerScrollOffset += (this.markersScrollOffset - this.currMarkerScrollOffset) * this.options.scrollSmoothing
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//compute the camera view-projection matrix to use it on the markers
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// Compute the camera view-projection matrix to use it on the markers
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this.camera.update()
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vec3.set(this.cameraPosition, this.camera.worldMatrix[12], this.camera.worldMatrix[13], this.camera.worldMatrix[14])
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mat4.copy(this.viewProjectionMatrix, this.camera.projectionMatrix)
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@@ -294,31 +289,28 @@ class WebglGlobe {
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let screenPos = vec3.create()
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this.markers.forEach((marker, i) => {
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//get marker 3D position and project it on screen to get 2D position
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// Get marker 3D position and project it on screen to get 2D position
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vec3.set(screenPos, marker.position[0], marker.position[1], marker.position[2])
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vec3.transformMat4(screenPos, screenPos, this.globeMesh.worldMatrix)
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vec3.transformMat4(screenPos, screenPos, this.viewProjectionMatrix)
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//marker 2D screen position (starting from top left corner of screen)
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// Marker 2D screen position (starting from top left corner of screen)
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let x = ((screenPos[0] + 1) / 2) * this.width
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let y = (1. - (screenPos[1] + 1) / 2) * this.height
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//compute marker Normal
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// Compute marker Normal
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let N = vec3.create()
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vec3.set(N, marker.position[0], marker.position[1], marker.position[2])
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vec3.transformMat4(N, N, this.globeMesh.worldMatrix)
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vec3.normalize(N, N)
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//compute view vector (camera direction)
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// Compute view vector (camera direction)
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let V = vec3.create()
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vec3.set(V, marker.position[0], marker.position[1], marker.position[2])
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vec3.subtract(V, V, this.cameraPosition)
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vec3.normalize(V, V)
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//the marker is behind the globe: clamp it to the globe edge
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// Marker is behind the globe: clamp it to the globe edge
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if (vec3.dot(V, N) * -1 < 0) {
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let dir = vec2.create()
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vec2.set(dir, x, y)
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@@ -334,7 +326,7 @@ class WebglGlobe {
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marker.el.style.transform = `translate(${dir2d[0]}px, ${dir2d[1]}px) translateZ(0)`
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marker.el.classList.remove('is-active')
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}
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//marker is in front of the globe; update 2D position
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// Marker is in front of the globe; update 2D position
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else {
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y += this.currMarkerScrollOffset
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marker.el.style.transform = `translate(${x}px, ${y}px) translateZ(0)`
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@@ -342,7 +334,7 @@ class WebglGlobe {
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}
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})
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//render webgl frame
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// Render WebGL frame
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this.renderer.clearColor(0,0,0,0) //[RGBA] alpha is set to 0 to have a transparent background on the webgl
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this.renderer.clear()
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this.renderer.render(this.scene, this.camera)
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@@ -1,33 +1,31 @@
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<script>
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import { onMount } from 'svelte'
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import { locations } from 'utils/store'
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import { continents, locations } from 'utils/store'
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import { getPosition } from 'utils/functions'
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// Dependencies
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import ScrollOut from 'scroll-out'
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function getPosition (node, scope) {
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var root = scope || document;
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var offsetTop = node.offsetTop;
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var offsetLeft = node.offsetLeft;
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while (node && node.offsetParent && node.offsetParent != document && node !== root && root !== node.offsetParent ) {
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offsetTop += node.offsetParent.offsetTop;
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offsetLeft += node.offsetParent.offsetLeft;
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node = node.offsetParent;
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}
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return {
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top: offsetTop,
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left: offsetLeft
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};
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}
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import Lazy from 'svelte-lazy'
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// Props
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export let type = ''
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export let size = 0.575
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let scope
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let globe
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let containerTop = 0
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let containerHeight = 0
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let winHeight = window ? window.innerHeight : 0
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const resize = () => {
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winHeight = window ? window.innerHeight : 0
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/*
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** Functions
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*/
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// Globe update
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const update = () => {
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requestAnimationFrame(update)
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globe.update()
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}
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// On resize
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const onResize = () => {
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if (scope) {
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containerTop = getPosition(scope).top
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containerHeight = scope.clientHeight
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@@ -36,44 +34,26 @@
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globe.update()
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}
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const update = () => {
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requestAnimationFrame(update)
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globe.update()
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}
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const onScroll = (e)=> {
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// On scroll
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const onScroll = () => {
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let scrollDiff = (containerTop + window.innerHeight + (containerHeight - window.innerHeight) / 2) - document.documentElement.scrollTop
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let scrollRatio = (1 - (scrollDiff / window.innerHeight)) * 2
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globe && globe.updateCameraPos(scrollRatio, scrollDiff - window.innerHeight)
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}
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/*
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** Run code when mounted
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*/
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onMount(async () => {
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const globeScroll = ScrollOut({
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once: false,
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targets: scope,
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// threshold: 1,
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onShown: () => {
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globe.enable()
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},
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onHidden: () => {
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globe.disable()
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},
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})
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let InteractiveGlobe
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if (process.browser) {
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// Import libraries and code
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await import('globe/index').then(module => InteractiveGlobe = module.default)
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// Init the globe from library
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globe = new InteractiveGlobe({
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el: scope,
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cameraDistance: 0.5,//smaller number == larger globe
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autoRotationSpeed: -0.0025,
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cameraDistance: size, // Smaller number == larger globe
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// autoRotationSpeed: -0.0025,
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scrollSmoothing: 0.5,
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texture: `/img/globe/map-${window.innerWidth > 1440 && window.devicePixelRatio > 1 ? '4k' : '2k'}.png`,
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markers: [ ...$locations.map(location => {
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@@ -84,23 +64,31 @@
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countrySlug: location.country.slug,
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lat: location.coordinates.lat,
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lng: location.coordinates.lng,
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className: location.slug === 'marseille' ? 'is-left' : '',
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className: location.close ? 'is-close' : '',
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}
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}) ],
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centerPositions: [ ...$continents.map(continent => continent.countries) ],
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onLinkClicked: () => {}
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})
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console.log(globe.options.centerPositions)
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// Run the globe
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resize()
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onResize()
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update()
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}
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// Enable the globe only when shown
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const globeScroll = ScrollOut({
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once: false,
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targets: scope,
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onShown: () => {
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globe.enable()
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onScroll()
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},
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onHidden: () => globe.disable()
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})
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})
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</script>
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<svelte:window on:resize={resize} on:scroll={onScroll} />
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<svelte:window on:resize={onResize} on:scroll={onScroll} />
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{#if type === 'part'}
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<div class="globe globe--cut" bind:this={scope} />
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{:else}
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<div class="globe" bind:this={scope} />
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{/if}
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<div class="globe" class:globe--part={type === 'part'} bind:this={scope} />
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@@ -23,6 +23,7 @@
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data {
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id
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name
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coordinates
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}
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}
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countries {
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@@ -42,6 +43,7 @@
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region
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country { id }
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description
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close
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coordinates
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illu_desktop { full_url }
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illu_desktop_2x { full_url }
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@@ -8,6 +8,8 @@
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pageReady,
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pageAnimation
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} from 'utils/store'
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// Dependencies
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import Lazy from 'svelte-lazy'
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// Components
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import IconArrow from 'atoms/IconArrow'
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import TitleSite from 'atoms/TitleSite'
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@@ -65,7 +67,11 @@
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</div>
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</div>
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{#if process.browser}
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<Lazy offset={window.innerHeight}>
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<InteractiveGlobe />
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</Lazy>
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{/if}
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<Locations />
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</section>
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@@ -1,7 +1,9 @@
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<script>
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import { onMount } from 'svelte'
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import { stores } from '@sapper/app'
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import { site, pageReady } from 'utils/store'
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import { site, pageReady, pageAnimation } from 'utils/store'
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// Dependencies
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import Lazy from 'svelte-lazy'
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// Components
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import IconArrow from 'atoms/IconArrow'
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import TitleSite from 'atoms/TitleSite'
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@@ -76,7 +78,11 @@
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{/if}
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</div>
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{#if process.browser}
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<Lazy offset={window.innerHeight}>
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<InteractiveGlobe type="part" />
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</Lazy>
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{/if}
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<Footer />
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</section>
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@@ -31,15 +31,26 @@
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height: 2000px;
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}
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// Cut
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&--cut {
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opacity: 0.5;
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/*
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** Partial globe
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*/
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&--part {
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overflow: hidden;
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width: 100vw;
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height: 35vw;
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min-height: 400px;
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padding: 0;
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height: 30vw;
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min-height: 300px;
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opacity: 0.5;
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}
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/*
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** Markers
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*/
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&__markers {
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// When dragging
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&.is-grabbing {
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cursor: grabbing;
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}
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// Marker
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@@ -48,17 +59,18 @@
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z-index: 2;
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cursor: pointer;
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display: block;
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top: 0;
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left: 0;
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top: -4px;
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left: -4px;
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width: 8px;
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height: 8px;
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padding: 4px;
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border-radius: 100%;
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opacity: 1;
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background: #ff6c89;
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will-change: transform;
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span {
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transition: color 0.4s $ease-quart;
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transition: color 0.4s $ease-quart, opacity 0.4s $ease-quart;
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}
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// Hover glow effect
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@@ -69,8 +81,8 @@
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// Label
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&__label {
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position: absolute;
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bottom: -230%;
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left: 230%;
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bottom: -16px;
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left: 16px;
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color: transparent;
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}
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// Location city
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@@ -103,30 +115,36 @@
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}
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}
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}
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}
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||||
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.marker.is-left {
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.marker__label {
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// Left positioned
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&.is-left {
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.marker {
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&__label {
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left: auto;
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right: 360%;
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right: 32px;
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}
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.marker__country {
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&__country {
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text-align: right;
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}
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}
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// Grabbing
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.markerWrapper.is-grabbing {
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cursor: grabbing;
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}
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// Part globe
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.globe--part {
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overflow: hidden;
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height: 30vw;
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min-height: 300px;
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opacity: 0.5;
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// Marker is close to another one
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// Show the marker infos only on hover
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&.is-close {
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.marker__label {
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opacity: 0;
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pointer-events: none;
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}
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// Show labels on hover
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&:hover {
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.marker__label {
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opacity: 1;
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pointer-events: auto;
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||||
}
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||||
}
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||||
}
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||||
}
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||||
}
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||||
}
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@@ -92,7 +92,7 @@
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}
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||||
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// Globe
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// .globe__cut {
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// .globe {
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// margin-top: 8vw;
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// }
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||||
|
||||
|
||||
@@ -44,6 +44,22 @@ export function throttle (fn, delay) {
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
** Get a DOM element's position
|
||||
*/
|
||||
export const getPosition = (node, scope) => {
|
||||
const root = scope || document
|
||||
let offsetTop = node.offsetTop
|
||||
let offsetLeft = node.offsetLeft
|
||||
while (node && node.offsetParent && node.offsetParent != document && node !== root && root !== node.offsetParent) {
|
||||
offsetTop += node.offsetParent.offsetTop
|
||||
offsetLeft += node.offsetParent.offsetLeft
|
||||
node = node.offsetParent
|
||||
}
|
||||
return { top: offsetTop, left: offsetLeft }
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
** Wrap string's each letters into a span
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user