fix merge
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@@ -54,7 +54,6 @@ void main(void) {
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outColor = diffuseColor * vec3(NdotL) + diffuseColor * ambient * (1.-NdotL);
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// outColor = pow(outColor, vec3(1.0 / 2.2));
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gl_FragColor = vec4( outColor, 1. );
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}
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`
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