Code clean
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@@ -8,8 +8,8 @@ import settings from './settings'
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import GlobeVS from './globe-vs'
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import GlobeFS from './globe-fs'
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function hexToRgb(hex) {
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var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex)
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const hexToRgb = hex => {
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const result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex)
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return result ? [
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parseInt(result[1], 16) / 255,
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parseInt(result[2], 16) / 255,
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@@ -17,12 +17,12 @@ function hexToRgb(hex) {
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] : [0,0,0]
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}
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function lonLatToVector3(lng, lat) {
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var phi = (90-lat)*(Math.PI/180),
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theta = (lng+180)*(Math.PI/180),
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x = -( Math.sin(phi) * Math.cos(theta) ),
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z = Math.sin(phi) * Math.sin(theta),
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y = Math.cos(phi)
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const lonLatToVector3 = (lng, lat) => {
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const phi = (90 - lat) * (Math.PI / 180)
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const theta = (lng + 180) * (Math.PI / 180)
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const x = -(Math.sin(phi) * Math.cos(theta))
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const z = Math.sin(phi) * Math.sin(theta)
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const y = Math.cos(phi)
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return [x,y,z]
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}
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@@ -104,7 +104,7 @@ class WebglGlobe {
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radius: 1,
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widthSegments: 100, heightSegments: 100
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})
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this.scene.add( this.globeMesh )
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this.scene.add(this.globeMesh)
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this.markers = []
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let markers = this.cities
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@@ -125,16 +125,16 @@ class WebglGlobe {
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})
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// Position marker
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let p = lonLatToVector3( markers[i].lng, markers[i].lat )
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let p = lonLatToVector3(markers[i].lng, markers[i].lat)
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markerMesh.position[0] = p[0]
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markerMesh.position[1] = p[1]
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markerMesh.position[2] = p[2]
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this.scene.add( markerMesh )
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this.scene.add(markerMesh)
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// Wrap marker in link
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let el = document.createElement('a')
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el.setAttribute('href', '/location/' + markers[i].countrySlug + '/' + markers[i].slug )
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el.setAttribute('sapper-noscroll','')
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el.setAttribute('href', '/location/' + markers[i].countrySlug + '/' + markers[i].slug)
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el.setAttribute('sapper-noscroll', '')
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// Add label
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let span = document.createElement('span')
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@@ -166,7 +166,7 @@ class WebglGlobe {
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el.addEventListener('animationend', () => el.classList.remove('hover'))
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// Append marker to HTML
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this.$el.appendChild( el )
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this.$el.appendChild(el)
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this.markers.push({
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mesh: markerMesh,
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el: el,
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@@ -212,18 +212,18 @@ class WebglGlobe {
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mat4.multiply(this.viewProjectionMatrix, this.viewProjectionMatrix, this.camera.inverseWorldMatrix)
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let refPos = vec3.create()
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vec3.set(refPos, 0, 1, 0 )
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vec3.set(refPos, 0, 1, 0)
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vec3.transformMat4(refPos, refPos, this.viewProjectionMatrix)
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let refx = ( (refPos[0] + 1) / 2) * this.width
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let refx = ((refPos[0] + 1) / 2) * this.width
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let refy = (1. - (refPos[1] + 1) / 2) * this.height
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let dir2 = vec2.create()
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vec2.set( dir2, refx, refy )
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vec2.set(dir2, refx, refy)
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let center2 = vec2.create()
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vec2.set( center2, this.width/2, this.height/2 )
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vec2.set(center2, this.width / 2, this.height / 2)
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let dir2d2 = vec2.clone(dir2, dir2)
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vec2.subtract( dir2d2, dir2d2, center2 )
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this.circleScreenSize = vec2.length( dir2d2 ) * 1.04
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vec2.subtract(dir2d2, dir2d2, center2)
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this.circleScreenSize = vec2.length(dir2d2) * 1.04
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}
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// Update
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@@ -245,7 +245,8 @@ class WebglGlobe {
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let needsUpdate = false
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if (this.cameraX != this.camera.worldMatrix[12] ||
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this.cameraY != this.camera.worldMatrix[13] ||
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this.cameraZ != this.camera.worldMatrix[14]) {
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this.cameraZ != this.camera.worldMatrix[14]
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) {
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this.cameraX = this.camera.worldMatrix[12]
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this.cameraY = this.camera.worldMatrix[13]
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this.cameraZ = this.camera.worldMatrix[14]
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@@ -260,37 +261,37 @@ class WebglGlobe {
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let screenPos = vec3.create()
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this.markers.forEach((marker, i) => {
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vec3.set(screenPos, marker.position[0], marker.position[1], marker.position[2] )
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vec3.set(screenPos, marker.position[0], marker.position[1], marker.position[2])
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vec3.transformMat4(screenPos, screenPos, this.viewProjectionMatrix)
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let x = ( (screenPos[0] + 1) / 2) * this.width
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let x = ((screenPos[0] + 1) / 2) * this.width
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let y = (1. - (screenPos[1] + 1) / 2) * this.height
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let N = vec3.create()
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vec3.set( N, marker.position[0], marker.position[1], marker.position[2] )
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vec3.normalize( N, N )
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vec3.set(N, marker.position[0], marker.position[1], marker.position[2])
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vec3.normalize(N, N)
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let V = vec3.create()
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vec3.set( V, marker.position[0], marker.position[1], marker.position[2] )
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vec3.subtract( V, V, this.cameraPosition )
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vec3.normalize( V, V )
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vec3.set(V, marker.position[0], marker.position[1], marker.position[2])
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vec3.subtract(V, V, this.cameraPosition)
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vec3.normalize(V, V)
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//behind
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if ( vec3.dot( V, N ) * -1 < 0 ) {
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if (vec3.dot(V, N) * -1 < 0) {
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let dir = vec2.create()
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vec2.set( dir, x, y )
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vec2.set(dir, x, y)
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let center = vec2.create()
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vec2.set( center, this.width/2, this.height/2 )
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vec2.set(center, this.width/2, this.height/2)
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let dir2d = vec2.clone(dir, dir)
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vec2.subtract( dir2d, dir2d, center )
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vec2.normalize( dir2d, dir2d )
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vec2.scale( dir2d, dir2d, this.circleScreenSize )
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vec2.subtract(dir2d, dir2d, center)
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vec2.normalize(dir2d, dir2d)
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vec2.scale(dir2d, dir2d, this.circleScreenSize)
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vec2.add(dir2d, dir2d, center)
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marker.el.style.transform = `translate(${dir2d[0]}px, ${dir2d[1]}px) translateZ(0)`
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marker.el.classList.remove('is-active')
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}
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else {
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//vec3.dot( V, N ) * -1 < 0 ? (1 - vec3.dot( V, N ) / 0.1 ) : 1;//Math.max( 0, vec3.dot( N, V ) );
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//vec3.dot(V, N) * -1 < 0 ? (1 - vec3.dot(V, N) / 0.1) : 1;//Math.max(0, vec3.dot(N, V));
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marker.el.style.transform = `translate(${x}px, ${y}px) translateZ(0)`
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marker.el.classList.add('is-active')
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}
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@@ -31,7 +31,7 @@
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// Init the globe from library
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globe = new Globe({
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el: scope,
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texture: '/img/globe/map-2k.png',
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texture: `/img/globe/map-${window.innerWidth >= 992 ? '4k' : '2k'}.png`,
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markers: [...$locations.map(location => {
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return {
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name: location.name,
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@@ -42,8 +42,8 @@
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lng: location.coordinates.lng
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}
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})],
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onLinkClicked: () => {},
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cameraDistance: 3
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cameraDistance: 3,
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onLinkClicked: () => {}
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})
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// Run the globe
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@@ -47,19 +47,16 @@
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@include breakpoint (sm) {
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grid-template-columns: repeat(3, 1fr);
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grid-column-gap: pxVW(96);
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grid-row-gap: pxVW(120);
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// TODO: center alone locations on a row?
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grid-row-gap: pxVW(96);
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min-height: 200px;
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margin-top: 112px;
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margin-bottom: pxVW(120);
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}
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@include breakpoint (md) {
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margin-bottom: pxVW(232);
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}
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@include breakpoint (xl) {
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grid-template-columns: repeat(4, 1fr);
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grid-column-gap: 120px;
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margin-bottom: 232px;
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grid-row-gap: 120px;
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margin-bottom: 184px;
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}
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}
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}
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