Update Globe and add comments

This commit is contained in:
2022-07-19 11:54:50 +02:00
parent 5d7d4896fe
commit a4176fed3b
2 changed files with 27 additions and 37 deletions

View File

@@ -11,6 +11,8 @@ export class Globe {
this.options = options
this.el = options.el
this.parent = options.parent
this.width = this.el.offsetWidth
this.height = this.el.offsetHeight
this.markers = options.markers || []
// Parameters
@@ -28,10 +30,7 @@ export class Globe {
// Run globe after check for WebGL support
if (this.webgl) {
this.build()
this.resize({
width: this.options.width,
height: this.options.height,
})
this.resize()
this.render()
}
@@ -59,6 +58,7 @@ export class Globe {
// Create camera
this.camera = new Camera(this.gl)
// TODO: Why 1.315? Is there a way to calculate this number?
this.camera.position.set(0, 0, 1.315)
// Create controls
@@ -84,8 +84,9 @@ export class Globe {
})
// Create light
// TODO: How to create a nicer light that doesn't fade to 0? Just creating a "dark" area where you still can read markers and see countries/continents
// this.light = new Vec3(0, 50, 150)
this.light = new Vec3(0, 0, 1000)
this.light = new Vec3(0, 0, 15)
// Add map texture
const map = new Texture(this.gl)
@@ -113,7 +114,7 @@ export class Globe {
})
this.mesh.setParent(this.scene)
// Define random continent position
// Start globe angle with a random continent's position
if (this.options.rotationStart) {
this.mesh.rotation.y = degToRad(this.options.rotationStart * -1) || 0
}
@@ -177,6 +178,11 @@ export class Globe {
// Scale marker position to fit globe size
marker.position = [position[0] *= 0.5, position[1] *= 0.5, position[2] *= 0.5]
// Position marker
const posX = (marker.position[0] + 1) * (this.width / 1.315)
const posY = (1 - marker.position[1]) * (this.height / 1.315)
markerEl.style.transform = `translate3d(${posX}px, ${posY}px, 0)`
console.log(marker)
return marker
})
@@ -185,13 +191,14 @@ export class Globe {
// Update markers
updateMarkers () {
this.markers.forEach((marker: Marker) => {
const markerEl = this.getMarker(marker.slug)
const screenVector = new Vec3(0,0,0)
screenVector.copy(marker.position)
this.camera.project(screenVector)
// const markerEl = this.getMarker(marker.slug)
// const screenVector = new Vec3(0,0,0)
// screenVector.copy(marker.position)
// this.camera.project(screenVector)
// let posX = (screenVector.x + 1) * (this.options.width / 1.315)
// // posX /= this.mesh.rotation.y
// // // posX /= this.mesh.rotation.y
// let posY = (1 - screenVector.y) * (this.options.height / 1.315)
// markerEl.style.transform = `translate3d(${posX}px, ${posY}px, 0)`
})
@@ -201,9 +208,9 @@ export class Globe {
/**
* Resize method
*/
resize (options: any) {
resize () {
// this.renderer.setSize(window.innerWidth, window.innerHeight)
this.renderer.setSize(options.width || this.options.width, options.height || this.options.height)
this.renderer.setSize(this.width, this.height)
this.camera.perspective({
aspect: this.gl.canvas.width / this.gl.canvas.height
})
@@ -229,7 +236,7 @@ export class Globe {
camera: this.camera,
})
// Update light
// TODO: Update light
// this.light.set(this.camera.position)
// this.program.uniforms.u_lightWorldPosition.value = [this.mesh.rotation.y * 1, 50, 150]
@@ -264,8 +271,6 @@ export class Globe {
type Options = {
el: HTMLElement
parent: HTMLElement
width: number
height: number
mapFile: string
dpr: number
autoRotate: boolean