diff --git a/src/modules/globe/index.ts b/src/modules/globe/index.ts index db813c2..fe6daed 100644 --- a/src/modules/globe/index.ts +++ b/src/modules/globe/index.ts @@ -1,6 +1,5 @@ // @ts-nocheck import { Renderer, Camera, Vec3, Orbit, Sphere, Transform, Program, Mesh, Texture } from 'ogl' -import { map } from '$utils/functions' // Shaders import VERTEX_SHADER from '$modules/globe/vertex.glsl?raw' import FRAGMENT_SHADER from '$modules/globe/frag.glsl?raw' @@ -18,20 +17,20 @@ export class Globe { this.zoom = 1.3075 // Calculate the current sun position from a given location - const locations = [ - { - lat: -37.840935, - lng: 144.946457, - tz: 'Australia/Melbourne', - }, - { - lat: 48.856614, - lng: 2.3522219, - tz: 'Europe/Paris', - } - ] - const location = locations[1] - const localDate = new Date(new Date().toLocaleString('en-US', { timeZone: location.tz })) + // const locations = [ + // { + // lat: -37.840935, + // lng: 144.946457, + // tz: 'Australia/Melbourne', + // }, + // { + // lat: 48.856614, + // lng: 2.3522219, + // tz: 'Europe/Paris', + // } + // ] + // const location = locations[1] + // const localDate = new Date(new Date().toLocaleString('en-US', { timeZone: location.tz })) // Parameters this.params = { @@ -122,8 +121,7 @@ export class Globe { imgDark.src = this.options.mapFileDark // Create light - const dayTime = map(5, 0, 24, 0, 1, true) - const lightD = degToRad(360 / dayTime) + const lightD = degToRad(7 * 360 / 24) const sunPosition = new Vec3( Math.cos(lightD), Math.sin(lightD) * Math.sin(0),