Globe: Fix bottom when cut
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@@ -60,6 +60,7 @@ class WebglGlobe {
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// Build
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buildWebglScene () {
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// Renderer
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this.renderer = new Renderer({
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// To allow transparent background on webgl canvas
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alpha: true,
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@@ -67,6 +68,8 @@ class WebglGlobe {
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antialias: window.innerWidth < 768 || window.devicePixelRatio == 1 ? true : false,
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})
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const elParent = document.body
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// we put the canvas at the end of body tag as 'position:fixed'
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// this is to avoid having a too big canvas if the globe needs to be very large:
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// so instead we move the globe as we scroll
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@@ -75,7 +78,7 @@ class WebglGlobe {
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this.renderer.canvas.style.left = 0
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this.renderer.canvas.style.pointerEvents = 'none'
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this.renderer.canvas.style.zIndex = 100
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document.body.appendChild(this.renderer.canvas)
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elParent.appendChild(this.renderer.canvas)
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// The markers DOM nodes wrapper
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// this wrapper is added just next to the canvas, at the end of body tag
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@@ -85,8 +88,7 @@ class WebglGlobe {
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this.$markerWrapper.style.top = 0
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this.$markerWrapper.style.left = 0
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this.$markerWrapper.style.pointerEvents = 'none'
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this.$markerWrapper.style.zIndex = 101
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document.body.appendChild(this.$markerWrapper)
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elParent.appendChild(this.$markerWrapper)
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// Load worldmap texture
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this.texture = Texture.fromUrl(this.renderer.gl, this.options.texture, {
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@@ -281,11 +283,11 @@ class WebglGlobe {
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}
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// Destroy
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destroy() {
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this.disable()//stop render loop
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document.body.removeChild(this.$markerWrapper )
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document.body.removeChild(this.renderer.canvas )
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this.camera.delete()//to remove event listeners
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destroy () {
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this.disable() // Stop render loop
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document.body.removeChild(this.$markerWrapper)
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document.body.removeChild(this.renderer.canvas)
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this.camera.delete() // To remove event listeners
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}
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/**
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@@ -311,7 +313,7 @@ class WebglGlobe {
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}
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if (this.globeMesh.material.uniforms.uCameraOffsetY) {
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this.globeMesh.material.uniforms.uCameraOffsetY.value += (this.globeScrollOffset - this.globeMesh.material.uniforms.uCameraOffsetY.value ) * this.options.scrollSmoothing
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this.globeMesh.material.uniforms.uCameraOffsetY.value += (this.globeScrollOffset - this.globeMesh.material.uniforms.uCameraOffsetY.value) * this.options.scrollSmoothing
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}
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this.currMarkerScrollOffset += (this.markersScrollOffset - this.currMarkerScrollOffset) * this.options.scrollSmoothing
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