import GeometryBuffer from './GeometryBuffer'; class TriangleGeometryBuffer extends GeometryBuffer { constructor(gl) { super(gl, 3.); this.addAttribute('position', new Float32Array([ -1.0, -1.0, 0.0, 0.0, 1.0, 0.0, 1.0, -1.0, 0.0 ]), 3); this.addAttribute('uv', new Float32Array([ 0.0, 0.0, 0.5, 1.0, 1.0, 0.0, ]), 2, 'triangle'); this.addAttribute('color', new Float32Array([ 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0 ]), 3); } } export default TriangleGeometryBuffer;