- The globe is a bit small? Ability to control the max-min size potentially
- Is there a reason why `globe.update()` runs every second? Sounds like a lot of resources?
- Have the ability to control the `addEventListener` of the markers to do whatever (in this case, going to a route by clicking on a link with a sapper-noscroll attribute + changing the href attribute on click - the method `goto` from Sapper scrolls back to top / maybe something to fix with the current transition issues?)
- Edited in `./index.js`:
1. Using the class as `export default WebglGlobe` instead of Window (as Svelte or Sapper doesn't likayt)
- Edited in `Camera.js`:
1. Commented line 218: `e.preventDefault();` would cause this error: `[Intervention] Unable to preventDefault inside passive event listener due to target being treated as passive. See <URL>`
56 lines
1.3 KiB
Svelte
56 lines
1.3 KiB
Svelte
<script>
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import { onMount } from 'svelte'
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import { locations } from 'utils/store'
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// Props
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export let type = ''
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let scope
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let globe
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// Functions
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const resize = () => globe.resize()
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const update = () => {
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requestAnimationFrame(update)
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globe.update()
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}
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/*
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** Run code when mounted
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*/
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onMount(async () => {
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// For browser only
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if (process.browser) {
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// Import libraries and code
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let WebglGlobe
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await import('globe').then(module => WebglGlobe = module.default)
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// Init the globe from library
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globe = new WebglGlobe({
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el: scope,
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texture: '/img/globe/map-4k.png',
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markers: [...$locations.map(location => {
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return {
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name: location.name,
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slug: location.slug,
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lat: location.coordinates.lat,
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lng: location.coordinates.lng
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}
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})]
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})
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// Run the globe
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resize()
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update()
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}
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})
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</script>
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<svelte:window on:resize={resize} />
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<div class="globe" class:globe--part={type === 'part'} bind:this={scope}>
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<div class="wrap">
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</div>
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</div>
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