Thanks ChatGPT for that one!!
How to find the current sun angle from Earth's rotation in javascript?
A hint: Where is the sun shining on the earth at the time I visit the site? I guess the time zone that's closest to noon.
the dayTime variable needs to be from 0 to 1
const d = degToRad(360 / dayTime)
const sunPos = new Vec3(
Math.cos(d),
Math.sin(d) * Math.sin(0),
Math.sin(d) * Math.cos(0)
)
398 lines
11 KiB
TypeScript
398 lines
11 KiB
TypeScript
// @ts-nocheck
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import { Renderer, Camera, Vec3, Orbit, Sphere, Transform, Program, Mesh, Texture } from 'ogl'
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// Shaders
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import VERTEX_SHADER from '$modules/globe/vertex.glsl?raw'
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import FRAGMENT_SHADER from '$modules/globe/frag.glsl?raw'
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export class Globe {
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constructor (options: Options) {
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// Options
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this.options = options
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this.el = options.el
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this.parent = options.parent
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this.width = this.el.offsetWidth
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this.height = this.el.offsetHeight
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this.markers = options.markers || []
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this.zoom = 1.3075
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// Calculate local time for sun position
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const date = new Date()
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const localHour = date.getHours() + date.getTimezoneOffset() / 60
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this.options.sunAngle = (localHour - 12) / 12
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// Parameters
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this.params = {
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autoRotate: options.autoRotate,
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speed: options.speed,
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enableMarkers: options.enableMarkers,
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enableMarkersLinks: options.enableMarkersLinks,
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sunAngle: options.sunAngle || 0,
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}
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// Misc
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this.isDev = import.meta.env.DEV
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this.hoveringMarker = false
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this.hoveringMarkerTimeout = 0
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this.lastFrame = now()
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this.dragging = false
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this.webgl = WebGLSupport() !== null
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this.pane = undefined
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// Run globe after check for WebGL support
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if (this.webgl) {
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this.build()
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this.resize()
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}
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// Add GUI panel if activated
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if (this.options.pane) {
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import('./pane').then(({ createPane }) => {
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createPane(this)
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})
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}
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}
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/**
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* Build scene
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*/
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build () {
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// Create renderer
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this.renderer = new Renderer({
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dpr: this.options.dpr || 1,
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alpha: true,
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premultiplyAlpha: false,
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antialias: this.options.antialias || true,
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})
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this.gl = this.renderer.gl
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// Create camera
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this.camera = new Camera(this.gl)
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this.camera.position.set(setFromSphericalCoords(
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this.zoom,
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degToRad(this.options.rotationStart.y || 40), // phi: y
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degToRad(this.options.rotationStart.x || 0), // theta: x
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))
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this.camera.lookAt(0,0,0)
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// Create controls
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this.controls = new Orbit(this.camera, {
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element: this.el,
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enableZoom: false,
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enablePan: false,
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ease: 0.2,
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minPolarAngle: Math.PI / 4,
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maxPolarAngle: Math.PI / 1.85,
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})
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// Append canvas to scene
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this.el.appendChild(this.gl.canvas)
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// Create scene and geometry
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this.scene = new Transform()
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this.geometry = new Sphere(this.gl, {
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widthSegments: 75,
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heightSegments: 75,
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})
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// Add map texture
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const mapWorld = new Texture(this.gl)
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const img = new Image()
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img.onload = () => (mapWorld.image = img)
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img.src = this.options.mapFile
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// Dark map texture
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const mapDark = new Texture(this.gl)
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const imgDark = new Image()
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imgDark.onload = () => (mapDark.image = imgDark)
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imgDark.src = this.options.mapFileDark
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// Create light
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const sunPosition = new Vec3(
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Math.cos(this.params.sunAngle),
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Math.sin(this.params.sunAngle) * Math.sin(0),
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Math.sin(this.params.sunAngle) * Math.cos(0)
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)
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// Create program
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const program = new Program(this.gl, {
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vertex: VERTEX_SHADER,
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fragment: FRAGMENT_SHADER,
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uniforms: {
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u_dt: { value: 0 },
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map: { value: mapWorld }, // Map Texture
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mapDark: { value: mapDark }, // Map Dark Texture
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sunPosition: { value: sunPosition },
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},
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cullFace: null,
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})
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// Create globe mesh
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this.globe = new Mesh(this.gl, {
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geometry: this.geometry,
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program,
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})
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this.globe.setParent(this.scene)
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// Add events
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this.addEvents()
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// Setup markers
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if (this.markers) {
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this.setupMarkers()
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}
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}
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/**
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* Add events
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*/
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addEvents () {
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// When clicking on globe
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this.gl.canvas.addEventListener('mousedown', () => {
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this.dragging = true
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this.gl.canvas.classList.add('is-grabbing')
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}, false)
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// When releasing globe click
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this.gl.canvas.addEventListener('mouseup', () => {
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this.dragging = false
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this.gl.canvas.classList.remove('is-grabbing')
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}, false)
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}
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/**
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* Markers
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*/
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// Get marker from DOM element
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getMarker (id: string) {
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const marker = this.parent.querySelector(`[data-location="${id}"]`)
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if (marker) {
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return marker
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}
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}
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// Setup markers
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setupMarkers () {
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this.markers.forEach((marker: Marker) => {
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const markerEl = this.getMarker(marker.slug)
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// Update marker position
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this.updateMarkerPosition(marker, markerEl)
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// Entering marker
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markerEl.addEventListener('mouseenter', () => {
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this.hoveringMarker = true
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clearTimeout(this.hoveringMarkerTimeout)
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}, false)
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// Leaving marker
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markerEl.addEventListener('mouseleave', () => {
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this.hoveringMarkerTimeout = setTimeout(() => {
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this.hoveringMarker = false
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}, 300)
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}, false)
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return marker
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})
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}
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// Update marker position
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updateMarkerPosition (marker: Marker, markerEl: HTMLElement) {
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// Get vec3 position from lat/long
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const position = latLonToVec3(marker.lat, marker.lng)
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const screenVector = new Vec3(position.x, position.y, position.z)
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// Apply transformation to marker from globe world matrix
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screenVector.applyMatrix4(this.globe.worldMatrix)
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// Then project marker on camera
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this.camera.project(screenVector)
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// Position marker
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const posX = ((screenVector[0] + 1) / 2) * this.width
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const posY = (1. - (screenVector[1] + 1) / 2) * this.height
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markerEl.style.transform = `translate3d(${posX}px, ${posY}px, 0)`
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// Hide marker if behind globe
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markerEl.classList.toggle('is-hidden', screenVector[2] > 0.82)
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}
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// Update markers
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updateMarkers () {
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this.markers.forEach((marker: Marker) => {
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const markerEl = this.getMarker(marker.slug)
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// Update marker position
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this.updateMarkerPosition(marker, markerEl)
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})
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}
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// Enable or disable markers
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enableMarkers (state: boolean) {
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this.markers.forEach((marker: Marker) => {
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const markerEl = this.getMarker(marker.slug)
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markerEl.classList.toggle('is-disabled', !state)
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})
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}
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// Hide markers
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hideMarkers () {
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this.markers.forEach((marker: Marker) => {
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const markerEl = this.getMarker(marker.slug)
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markerEl.classList.add('is-hidden')
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})
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}
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/**
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* Resize method
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*/
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resize () {
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if (this.renderer) {
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this.width = this.el.offsetWidth
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this.height = this.el.offsetHeight
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this.renderer.setSize(this.width, this.height)
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this.camera.perspective({
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aspect: this.gl.canvas.width / this.gl.canvas.height
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})
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}
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}
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/**
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* Update method
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*/
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render () {
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const delta = (now() - this.lastFrame) / 1000
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this.lastFrame = now()
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// Rotate globe if not dragging neither hovering marker
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if (this.params.autoRotate && !this.hoveringMarker) {
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this.globe.rotation.y += this.params.speed * delta
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}
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// Update controls and renderer
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this.controls.update()
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this.renderer.render({
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scene: this.scene,
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camera: this.camera,
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})
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// Update markers
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if (this.params.enableMarkers) {
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this.updateMarkers()
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// Enable or disable interactivity
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this.enableMarkers(this.params.enableMarkersLinks)
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} else {
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this.hideMarkers()
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}
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}
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/**
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* Destroy
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*/
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destroy () {
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this.gl = null
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this.scene = null
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this.camera = null
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this.globe = null
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this.renderer = null
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this.controls.remove()
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if (this.pane) {
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this.pane.dispose()
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}
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if (this.isDev) {
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console.log('globe: destroy')
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}
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}
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}
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/**
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* Types
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*/
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type Options = {
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el: HTMLElement
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parent: HTMLElement
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mapFile: string
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mapFileDark: string
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dpr: number
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autoRotate: boolean
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speed: number
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sunAngle: number
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rotationStart?: { x: number, y: number }
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enableMarkers?: boolean
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enableMarkersLinks?: boolean
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markers?: any[]
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pane?: boolean
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}
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export type Marker = {
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name: string
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slug: string
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country: {
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name: string
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slug: string
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flag: {
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id: string
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}
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}
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lat: number
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lng: number
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}
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/* ==========================================================================
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HELPERS
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========================================================================== */
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/**
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* Detect WebGL support
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*/
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const WebGLSupport = (): boolean => {
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try {
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const canvas = document.createElement('canvas')
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return !!window.WebGLRenderingContext && (canvas.getContext('webgl') || canvas.getContext('experimental-webgl'))
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} catch (e) {
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return false
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}
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}
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/**
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* Convert lat/lng to Vec3
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*/
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const latLonToVec3 = (lat: number, lng: number) => {
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const phi = (90 - lat) * (Math.PI / 180)
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const theta = (lng + 180) * (Math.PI / 180)
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const x = -((0.5) * Math.sin(phi) * Math.cos(theta))
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const z = ((0.5) * Math.sin(phi) * Math.sin(theta))
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const y = ((0.5) * Math.cos(phi))
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return new Vec3(x,y,z)
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}
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/**
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* Get position from spherical coordinates
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*/
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const setFromSphericalCoords = (radius: number, phi: number, theta: number) => {
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const sinPhiRadius = Math.sin(phi) * radius
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const x = sinPhiRadius * Math.sin(theta)
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const y = Math.cos(phi) * radius
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const z = sinPhiRadius * Math.cos(theta)
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return new Vec3(x,y,z)
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}
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/**
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* Convert Degrees to Radians
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*/
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const degToRad = (deg: number) => deg * Math.PI / 180
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/**
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* Get current timestamp (performance or Date)
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*/
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const now = () => (typeof performance === 'undefined' ? Date : performance).now()
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